Categories
Class notes

Class Week 5 – Methodology & Conclusion

Methodology

enquiry and process

Structure

  • Intro
    • brief overview of methods used
    • justification
  • Research approach
  • Data collection approach
  • Data analysis techniques
  • ethical consideration
  • limitations of the study
  • summary
  • Research
    • scientific methods to answer questions
    • inquiry directed at increasing knowledge establishing the truth
  • Evaluation
    • judging the merit or worth of something
  • Evaluation research

Why evalusate

  • Improve existing programs
  • Measure

Evaluation tests

  • Usuabilty

Goals of Evaluation

  • Asses extent
    • Measure the level of system functionality, usability
  • Assess effect
  • Identify problems

What to evaluate

  • Usability specifications at all lifecycles stages
  • Initial designs
    • partial integrated

Evaluation approaches and methods

Types

  • Qualitative – quantitive
  • secondary – primary
  • survey – experiment
  • internal – external
  • who

Expert evaluation

  • cognitive walkthrough
  • heuristic
    • Nielsen and Molich
    • usability criteria
    • designs examined by experts
    • 10 rules

Qualitative research

  • gather in depth understanding of human behaviour and the reasons that govern such behaviour
    • Why and how of decision making

Data analysis

  • Open coding
    • Nvivo
  • Systematic coding
    • categories from existing literature
    • affinity diagramming

Empirical Evaluation

  • quantitative
    • numerical
    • R SPSS
  • methods
    • observatory
      • think aloud
      • cooperative
  • Query techniques

Conclusion

realisation, communication and knowledge

Intro 5-10%

body 80-90%

conclusion 5-10

  • Reiteration of question
    • remind the reader of what you’re attempting
  • summary of main points raised
    • Identify all points highlight most important point, balance of evidence falls
  • conclusion
    • Make sure question is answered
    • Highlight using the words from the question
    • justify your answer with evidence
  • closing statement
    • what has been learned as a result of conduction research
    • Indicate what still needs further research or unresolved questions
    • identify most important point (beyond the scope of this thesis)
Categories
Class notes

Class Week 4 – Development & Implementation

realisation, process and knowledge

Put D&I after methodology

Should include:

  • Programming dev process
    • Justification for programming languages and frameworks
      • Code structure, modular design and algorithmic complexity
        • snippets
        • Version control strategies
    • Debugging
      • not a part of the criteria but it’s important
      • debugging tools, error handling techniques and optimisation
  • Concept dev and artistic vision (diagram)
    • Inspiration, creative methodologies and theoretical frameworks
    • Mood boards, design iterations and conceptual (make sure it’s industry standard way of presenting)
  • Materials and Media (Schema might be a good way of showing)
    • Choice of digital and physical materials (3D models, generative art, installations)
    • Integration of interactive technologies (motion sensors, VR/AR, projection mapping)
    • justifications (literature)
      • Everything method, materials needs to be backed by research
    • video link for installation
  • Production Process and Workflow
    • software tools used for creation (Adobe Suite, Blender, Houdini, TouchDesigner)
    • physical production (fabrication, digital printing, multimedia installation)
    • Iterative design methodology prototyping and testing
    • Agile development (SCRUM & Kanban)
  • User interaction & experience
    • Audience engagement strategies and interactive design principles
  • Sustainability
    • Eco conscious production methods
    • Energy efficient computing practices
    • Sustainable UX/UI design principles
    • Clear documentation for future use
Categories
Class notes

Class Week 3 – Ideation and Conceptual Design + Ethics Application

Realisation, Enquiry, Process, Communication, Knowledge

User Research – Personas – Scenarios – Ideation

Foundational theories

  • Cognitive load theory
  • Activity theory
  • Emotional Design

Usability

  • Effectivieness
  • Efficiency
  • Satisfaction

User centred design

  • Agile UX
  • Empathy Mapping
  • Iterative Design

Principles

  • Early focus on users
  • Empirical measurements
  • iterative designs

Steps

Put in methodology

  • Needs analysis
  • User & Task analysis
  • function analysis
  • prototyping
  • iterative testing

User Journey Mapping

SCAMPER

  • Substitute, combine, adapt, modify, eliminate, reverse

Artistic Projects

  • Expressive and conceptual ideation
  • Aesthetic and experiential design
  • Emphasis on storytelling and engagement

Categories
Class notes

Class Week 2 – Literature review & Project Planning

Literature Review

Objectives: realisation and enquiry

What is it?

critical synthesis of academic and industry research, identifying gaps, challenges and opportunities

Purpose: build a foundation for your project understanding the field and identifying area of your contribution

Art example

interactive art installation would examine theories of sensory experience in public art and case studies

Structure

  • define focus
  • thematic organisation: group research key themes technology, audience engagement, interactivity
  • critical analysis: highlight gaps and compare findings
  • conclusion: how does it inform your project

Concept Framework

  • Intro : describe your artistic themes
  • relevant theories and movements
  • existing projects
  • synthesis: Connect to project direction

Writing style

Artistic: reflective language to connect theme to practice

  • Over summarising: Avoid describing analyse them critically
  • Lack of focus: Stick to themes
  • Insufficient citations

Project Plannning

Objectives: Process

SMART Goals

  • Specific
  • Measurable
  • Achievable
  • Relevant
  • Time-bound

You can use this to aid in the GANTT Chart

MOSCOW Prioritisation

  • Must have: essential
  • Should have: important not critical
  • Could have: nice if time allows
  • Won’t have: out of scope

GANTT Chart

Put into thesis

Categories
Class notes

Class Week 1 – Assessment Criteria and Intro

Assessment Criteria 

Realisation 

  • about your product by product of the research
  • complicated
  • what you’ve learnt
    • new skill

Enquiry 

  • Research
    • Insights and concepts
      • Various resources 
      • Literature 
      • Critical analysis and understanding 
      • Down to design choices 
  • Different arguments for both sides

Process

  • Gantt Moscow SMART goals
    • Organisation 

Communication

  • Specific companies organisation that can use the product
  • User communities
    • End users 
  • Collaborative Partners
    • Future projects, research labs, academic groups
  • Reports, presentations, academic writing 

Knowledge

Artistic Project

  • Document whole process
  • Final mockup for installation pieces

Minimum 5000 5% buffer

Exhibiting your work

Open call science gallery 

Visualising 

  • Technical drawings 
  • 3d models
  • floor plans

Break it before the show 

  • Write a manual on how to use your project 
  • invigilation 
  • Networking 

Introduction

Don’t use first person

500-730 words