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Class Week 4 – Development & Implementation

realisation, process and knowledge

Put D&I after methodology

Should include:

  • Programming dev process
    • Justification for programming languages and frameworks
      • Code structure, modular design and algorithmic complexity
        • snippets
        • Version control strategies
    • Debugging
      • not a part of the criteria but it’s important
      • debugging tools, error handling techniques and optimisation
  • Concept dev and artistic vision (diagram)
    • Inspiration, creative methodologies and theoretical frameworks
    • Mood boards, design iterations and conceptual (make sure it’s industry standard way of presenting)
  • Materials and Media (Schema might be a good way of showing)
    • Choice of digital and physical materials (3D models, generative art, installations)
    • Integration of interactive technologies (motion sensors, VR/AR, projection mapping)
    • justifications (literature)
      • Everything method, materials needs to be backed by research
    • video link for installation
  • Production Process and Workflow
    • software tools used for creation (Adobe Suite, Blender, Houdini, TouchDesigner)
    • physical production (fabrication, digital printing, multimedia installation)
    • Iterative design methodology prototyping and testing
    • Agile development (SCRUM & Kanban)
  • User interaction & experience
    • Audience engagement strategies and interactive design principles
  • Sustainability
    • Eco conscious production methods
    • Energy efficient computing practices
    • Sustainable UX/UI design principles
    • Clear documentation for future use

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