Categories
Refining Idea Supervisor Meetings

Week 8 – Experimentation

Goals for this week

  • Finish with The Language of New Media
  • Start experimenting with specific ideas that come up from the reading
  • Start recording references
  • Make Project Plan

What I did this week

Understanding Postmodernism

I’ve understood that postmodernism is a rejection of modernism which focuses on simplicity and usefulness. I searched for postmodernism computing and came across a talk from Larry Wall about Pearl and its connection to postmodernism.

I think in order to refine the idea and start playing around with the idea is to define these to use as a framework and guideline

  • What is postmodernism
  • What is modernism
  • What is spatialisation

Experimentation

After looking at Perl I realised that I wanted my piece to be understood by a non tech savvy audience. Perl isn’t a commonly used language amongst coders so, it’s less likely to be known by non coders.

I booked out a projector and have been learning to use MadMapper.

First time projection mapping
projecting photontide image on radiator

What aspect of spatialisation do I want to show?

  • Daily life comparison
    • Show how we think about time linearly but we display time spatially on computers
      • We wake up, go to the bathroom, eat, shower, check mail routine
      • Mail, message, folders etc all lined up for you, You can jump between these different things
    • While we plan our physical spaces in a certain way for example schools being close to residential areas etc. The digital version of our buildings (clothes store, grocery store, hospital) all exist in the same area you don’t have to travel to get from place to another. You can have 3 different tabs open zara, sainsburys, call with doctor
      • Is this how we lose our sense of time in the digital space? because we don’t have to travel a distance it feels like everything is done so quickly. (Look into humans and productivity is it important that we are always doing something? Time and mental health?)
      • Could you create an interface that has that injection of distance and travel.
      • What would a linear computer look like?
  • Media specific
    • instagram is a grid format you could 5 posts about each day of your holiday. Friends can jump between the different days look at them in a different order as opposed to listening to you tell the story in a particular order
      • Linear thinking with a spatial interface. Everything is laid out in front of us all the time. With linear thinking there will always be the next thing.
    • Wikipedia you can jump through the web page find the specific thing and jump elsewhere.
    • Drawing depending on medium you can’t erase what you do but digitally you can jump between layers adjust something you did it at the beginning of the piece right at the end
  • Our strong tie to technology is through media. Media will morph to the new technology. Are computers different? computers are a flexible technology we could use computers in a different way to how we do now. Is optimisation and simplicity the best way to design is this a modernistic view that postmodernism rejects? Odd contrast of computers being designed spatially not linearly which is a postmodernist effect but we want to make things as simple and optimised which is modernist view. Oxymoron?
  • Different parts of life to look at spatialisation to see the digital version of it
    • Geography, urban planning
    • Sociology, social structures
    • Philosophy
    • Time, History
    • Economics
Categories
Class notes

Class Week 2 – Literature review & Project Planning

Literature Review

Objectives: realisation and enquiry

What is it?

critical synthesis of academic and industry research, identifying gaps, challenges and opportunities

Purpose: build a foundation for your project understanding the field and identifying area of your contribution

Art example

interactive art installation would examine theories of sensory experience in public art and case studies

Structure

  • define focus
  • thematic organisation: group research key themes technology, audience engagement, interactivity
  • critical analysis: highlight gaps and compare findings
  • conclusion: how does it inform your project

Concept Framework

  • Intro : describe your artistic themes
  • relevant theories and movements
  • existing projects
  • synthesis: Connect to project direction

Writing style

Artistic: reflective language to connect theme to practice

  • Over summarising: Avoid describing analyse them critically
  • Lack of focus: Stick to themes
  • Insufficient citations

Project Plannning

Objectives: Process

SMART Goals

  • Specific
  • Measurable
  • Achievable
  • Relevant
  • Time-bound

You can use this to aid in the GANTT Chart

MOSCOW Prioritisation

  • Must have: essential
  • Should have: important not critical
  • Could have: nice if time allows
  • Won’t have: out of scope

GANTT Chart

Put into thesis

Categories
Refining Idea Supervisor Meetings

Week 7 – The Idea and Supervisor Meeting

What I did this week

Notebook correlation: Research (Artwork and Media (Neuromancer) – Academic (Lev Manovich))

I picked ‘Digital and Physical World Swap’ out of my options as Monday we had the first graduation project class and we were starting our introductions and research proposals. I picked this one as I found it the easies to explain to other and people and felt confident in what I was talking about. All the options were interesting to me.

I made a notebook for all my research notes and eventually also for design iterations. I want to keep the blog as a space to summarise the week.

Random thoughts I had during class

  • Maybe look into a specific spaces like software that’s supposed to make us more “connected “or “easier”. E.g. Spotify, Instagram,
  • Short simulations using dark lab or something. Maybe rigging my flat with physical hardware and film the experience.

I have meeting with my supervisor every Monday now so Blog posts will have a Meeting Notes section now.

After looking at artwork I’ve started looking into academic papers. I used Chat GPT to find papers as I struggled to find the correct keywords to find what I wanted.

I found Lev Manovich’s book “The Language of New Media” which talks about the language we use to understand and operate computers. He identifies that we use language from text and cinema as a foundation for how computer interface has been made.

I’ve been quite drawn to the text influence on computers over the cinema influence. I might focus on that aspect of the how the digital space works. Although the part about how the cinematic frame and postmodernism has influenced computer interface is interesting.

Categories
Class notes

Class Week 1 – Assessment Criteria and Intro

Assessment Criteria 

Realisation 

  • about your product by product of the research
  • complicated
  • what you’ve learnt
    • new skill

Enquiry 

  • Research
    • Insights and concepts
      • Various resources 
      • Literature 
      • Critical analysis and understanding 
      • Down to design choices 
  • Different arguments for both sides

Process

  • Gantt Moscow SMART goals
    • Organisation 

Communication

  • Specific companies organisation that can use the product
  • User communities
    • End users 
  • Collaborative Partners
    • Future projects, research labs, academic groups
  • Reports, presentations, academic writing 

Knowledge

Artistic Project

  • Document whole process
  • Final mockup for installation pieces

Minimum 5000 5% buffer

Exhibiting your work

Open call science gallery 

Visualising 

  • Technical drawings 
  • 3d models
  • floor plans

Break it before the show 

  • Write a manual on how to use your project 
  • invigilation 
  • Networking 

Introduction

Don’t use first person

500-730 words

Categories
Brainstorming

Week 6 – Project Options

Context and Problem statement generated with Chat GPT as I was ill and wanted to make sure I had something to show and talk about in my supervisor meeting.

Digital and physical world swap

Swapping the functionalities of the digital and physical world. Would we tolerate what we experienced digitally if we encountered it in the real world? Would the digital space be less overstimulating if it functioned like the physical world?

Context

The digital world operates under different rules than the physical one—endless notifications, constant tracking, algorithmic content curation, and intrusive advertising shape our experiences. Yet, we rarely question whether we would tolerate these intrusions if they occurred in real life. The rise of augmented reality, the metaverse, and AI-driven interactions makes this contrast more relevant than ever. While some research explores digital well-being and online ethics, few projects directly compare digital experiences with their physical-world equivalents. By swapping the functionalities of these spaces, this project challenges our assumptions and asks whether digital environments could be designed with more human-centered considerations.

Problem Statement

Would we accept the level of surveillance, interruptions, and manipulation we experience online if they occurred in real life? Conversely, would the digital space be less overwhelming if it followed the more organic flow of the physical world? This project examines the impact of overstimulation, loss of privacy, and behavioural conditioning in digital spaces, questioning whether current design choices serve users’ well-being. Through this exploration, the project seeks to reimagine digital environments that prioritise human agency, balance, and ethical interaction.

Visualising your digital unpaid experiential labour ( personal data)

How much of our data do we give for free? Where do we give our data and how much of it? What value does our data hold? Who benefits from our data? Visualising this invisible transaction.

Context

Every day, users generate vast amounts of personal data through social media, browsing, smart devices, and digital interactions. This data fuels a multibillion-dollar economy, yet most people remain unaware of the scale and impact of their contributions. While privacy advocates and researchers have highlighted concerns about data exploitation, there is still a lack of accessible ways for individuals to grasp the full extent of their unpaid digital labor. Existing solutions, such as privacy policies and data transparency reports, are often opaque and difficult to interpret. This project seeks to make the invisible transaction of personal data tangible by visualizing the scale, value, and beneficiaries of the information we freely give away.

Problem Statement

Users unknowingly contribute immense value to tech companies through their personal data, but they rarely see direct benefits or even understand the extent of their digital labor. This imbalance raises ethical concerns about consent, ownership, and exploitation. Who profits from our data, and what does it truly cost us? This project aims to expose and illustrate the hidden economy of personal data, making it easier for individuals to understand their role in this system and advocate for fairer, more transparent digital practices.

The danger of believing in the natural neutrality of technology

There is a belief that technology is neutral but is it truly neutral? Is neutrality a good thing? If you have to teach technology to be morally good should we integrate it so deeply into our lives? Exploring the dangers around this belief.

Context

Technology is often perceived as a neutral tool, operating independently of human bias or influence. This belief stems from the idea that technology itself does not make decisions—humans do. However, as artificial intelligence, algorithms, and digital infrastructures shape critical aspects of society, the neutrality of technology becomes questionable. Researchers in fields such as ethics, HCI, and AI bias have demonstrated that technology often inherits the biases of its creators, reinforcing systemic inequalities. Despite efforts to mitigate harm, many current solutions focus on reactive fixes rather than questioning the assumption of neutrality itself. This project seeks to challenge the myth of neutral technology, bringing attention to the ethical consequences of unchecked technological integration in daily life.

Problem Statement

The assumption that technology is inherently neutral can lead to its unchecked influence in decision-making, allowing biases to persist and expand at scale. This impacts marginalized communities disproportionately, as biased algorithms influence hiring, policing, lending, and access to information. If we must actively teach technology to be fair or morally good, can we afford to integrate it so deeply into our lives? This project aims to explore the dangers of this belief, highlighting the risks of uncritical technological adoption and advocating for responsible, transparent, and ethical development.

Categories
Brainstorming

Week 5/6 – Project Ideas

List of stuff:

  • Presenting Technofeudalism
  • The danger of believing in the natural neutrality of technology
  • Visualising your digital unpaid experiential labour (personal data)
  • Un-dressing our lives (subscriptions = rent)
  • Presenting Europes technological power
  • Presenting oligarch investment in UK essentials
  • Digital and physical world swap

Context

  • Essential background information that frames the importance and relevance of the project.
  • Introduce the topic by explaining how it connects to your field of study, highlighting why it’s significant at this time.
  • Include relevant trends or advancements in technology that make the project timely and relevant to current conversations in the field.
  • Briefly review existing research or solutions related to your project
  • Noting any inspirations or foundational work that helped shape your approach.
  • Point out gaps, limitations, or overlooked areas within current solutions that your project seeks to address.

Problem Statement

  • Defines the specific issue or challenge your project addresses, shaping the research and design choices that follow.
  • Begin by articulating the core issue and explaining its significance.
  • Identify who is affected and how they are impacted, giving your reader insight into the problem’s real-world consequences.
  • To keep the focus sharp, narrow down the problem to one or two critical aspects.
  • Finally, articulate your goals, specifying what the project aims to achieve, whether that’s a solution to an existing issue, exploration of a concept, or development of new insights.